Besides, any missed quests give me extra incentive to continue onto New Game+.
#Elden ring ps4 full#
That’s a bummer, and I’ve already felt regret at missing out on stories that some of my colleagues have had – but for me it was worth it, because even after 87 hours, I never once felt the open-world fatigue that usually sets in when my brain gets overloaded by a map absolutely full of unresolved sidequest markers. The trade-off, of course, is that without any markers, quest log, or journal, it becomes very easy to forget about certain plot threads and accidentally leave them unresolved by the end. That was actually kind of refreshing in an open world as vast as this one, and it was always exciting to see a familiar face pop up again later as I was eager to learn about what brought them to this new part of the world and how their journey had progressed. It shouldn’t be a surprise to anyone that Elden Ring ended up as one of the most unforgettable gaming experiences I’ve ever had. FromSoftware takes the ball that The Legend of Zelda: Breath of the Wild got rolling and runs with it, creating a fascinating and dense open world about freedom and exploration above all else, while also somehow managing to seamlessly weave a full-on Dark Souls game into the middle of it. But more than anything else I was in near-constant awe – from the many absolutely jaw-dropping vistas, the sheer scope of an absolutely enormous world, the frequently harrowing enemies, and the way in which Elden Ring nearly always rewarded my curiosity with either an interesting encounter, a valuable reward, or something even greater.
In the 87 hours that it took me to beat Elden Ring, I was put through an absolute wringer of emotion: Anger as I was beaten down by its toughest challenges, exhilaration when I finally overcame them, and a fair amount of sorrow for the mountains of exp I lost along the way to some of the toughest boss encounters FromSoftware has ever conceived.